Hello internet – A bittersweet day: today Moonshot Games is closing down for the foreseeable future. It was a fun run. Though it never made it through full production, we were proud of Fallen Frontier. We were also proud of Third Eye Crime, which did, and has found lots of fans all over the world. We’ll [...]
We’ve kept a bit of a lid on this one for some time: the PC version of Third Eye Crime has been under development in our secret game production bunker for the last couple of months. And just today, it went live on Steam! If you were not able to play the game [...]
Aaaaaaand … we are live. Check out the Official Third Eye Crime Site to read some of the nice things people are saying about the game, and of course check out, too, your friendly neighborhood App Store to download the game itself. Finally check out our launch trailer below. Now GET OUT [...]
It’s official: Third Eye Crime hits the street April 24th. Clear your schedules!
It’s been a while since we last sent out an update, but this one is a doozy. Moonshot Mission Control is pleased to announce that we have an awesome new partner to help bring Third Eye Crime to the world. They’re called Gameblyr. They are a brand-new Boston-based Indie publisher, and we’re ecstatic to be working [...]
Little might you have known, dear Internet, that aside from the fun and brain-twisting challenge of Third Eye Crime, there’s also some honest-to-goodness Science in there! Last week, Boston was lucky enough to host the AIIDE conference — that’s the Artificial Intelligence and Interactive Digital Entertainment conference — and Moonshot was on-hand to show off [...]
No, Internet, your eyes do not deceive you. Yes, we’ve got updates for you. Once again we are remiss in having, as they say, “dropped off the face of the earth,” and having left you, dear Internet, with that hollow feeling in the pit of your stomach. “Are they okay,” we know you were asking, [...]
Hi Internet, Moonshot Mission Control here. Well that was a whirlwind! After 3 days of showing off Third Eye Crime at PAX East as part of the Indie Showcase, the crew jumped on a plane to sunny (foggy) San Francisco to take part in GDC 2013. Christian and Damian gave a talk there on — [...]